The development of Libre TrainSim goes further on..
Many features for the version 0.8 are already finished:
Multilingual Support! For now Japanese, German, and Italian where added. You want to translate Libre TrainSim in your native language? Just click here.
Track files got a lot smaller. Because for example in a forest the transform of every single tree where saved, the file size got over 100 MB. Now the forests (Rail Attachements) only save a seed, with wich the exact tree transformations can be reproduced. Also the Editor now supports unloading all objects. So the .tscn file gets very small, because there arent many objects anymore. So the loading time of the tracks got shorter too.
The Editor got automatic tendency for rails. So if you activated this, the curves will be tended automaticly. That saves time and makes tracks more realistic
There can be now different trains in a scene. So now it is technically possible, that a freight train drives next to your person train.
Also in 0.8 custom rail- and signaltypes are supportet. The rail type can be changed per rail.
Now Overheadlines could be generated. The rail searches automaticly for a Rail Attachement called "Poles" and takes these positions for their overheadlines. So that handly is very easy. All existing tracks don't need any rework.
The Soundsystem of Libre TrainSim got redeveloped. Sounds at curves, switches, and while breaking where added. Also every wagon now has its own sound. And some sounds itself where recreated.
Trains now have a power switch. So after setting the pantograph up with 'b', you have to start the engines with 'e' before releasing the brakes
Also the camera got new Views. You can now seat in the passenger area. Thanks to Comick.
Currently we are working at the person system. Persons will be waiting at the platform, find the doors, of the train, and find a seat inside where to sit down. Also they will move out at another station.
Also following features are planned vor 0.8:
Mobile Version for Libre TrainSim (Android)
Soundsystem for Stations. Then "Next Station..." or "Welcome To ..." Messages will be played automaticly.
The Main Menu will get rearragned. Then Libre TrainSim will be available to smaller screen resolutions
Some andvaced editor features for editing really big tracks.
A new highspeed track with new highspeed train is planned.
Also Wolfsfurt Buchenhain will get an expansion.
We got a new website design. Now the homepage looks modern and more appealing. Check it out here.
We get very much done for the new version. But I think the next version will be released soonest at late spring/early summer.
Also we search for some content creators! Look here for the possibilities.
November 2020 - Release of 0.7
The waiting has an end! Version 0.7 was just released. It took the developers +100 hours to develop this version, and we are very proud of it. Have fun!
Trains are now rendered from outside
NPC-Trains - You are’nt alone anymore!
Tracks rewrited - pitched and tended rails are possible now
New Track: U2-Nuremberg
New Train: JFR1_Grey
Editor for creating content -> can be downloaded at https://libre-trainsim.de
Tutorial videos for track builders (will be published in the next days)
Different camera views
Live track information
Music in main menu
Contact Points: Signals can now be changed by trains
Intelligent Signals: They automatically find the signal after themselves
Fixed a ton of bugs
What comes next?
That’s a good question.. We are waiting first for feedback of 0.7, and then decide, what to develop further on. Some ideas are an ingame editor, better sound system, longer tracks, and multi language support. You can follow the newest progress here: https://github.com/Jean28518/Libre-TrainSim/projects/4
Your Feedback is very important!
Only if we know, what you like, and dislike, we can make Libre-TrainSim a better game. So it would be great to fill in our newest feedback form: https://libre-trainsim.de/feedback
Hello all! I hope you had a great summer! So the weather will get colder, and rainy, so I continued the development of Libre TrainSim.
At first we have now an official website. It doesn’t look nice, but is functional enough. So everything now comes together to one site where you can find everything. The domain is: libre-trainsim.de
Since the last post already many joined our Discord-Channel. This is the easiest way to get in contact with other community members. So if you didn’t join already, its highly recommended! -> Join
So let’s come to Libre TrainSim specific things:
In the last days I finished a complete new track: U2-Nuremberg. It is the first metro track, and has 8 stations. It will come with version 0.7.
Also today I finished the Documentation for making tracks in Libre TrainSim - Because that will be one of a great new feature in 0.7! You can’t actually create one, but have a look to it: Click me
Also I improved many editor features, and made it more stable. Some small bugfixes where also made.
So when comes the next version?
Currently I can’t give you a specific date, but there aren’t so much things anymore implementing to 0.7:
Improving HUD: Adding more Information
Adding Key-Map Settings
Adding Main-Menu Music
Fixing some small editor-bugs
You can follow the actual progress here.
In the end I want to thank some youtubers, who did a video about libre trainsim. It makes me proud, that so many people like this project, and are following it. Also thank you for 30 stars!
Best whishes Jean
Greetings to all!
It’s over a month ago you got a last update of the development progress. Lets get an update!
The progress for the new version 0.7 is almost done, there are just some small things which need to be done technically. At the moment I am writing a documentation for the Editor. About 60% of the documentation is done. Almost all articles where written, but some of them need some polishing. New Discord Channel:
There now exists a Discord Channel for the Libre TrainSim community. It would be great to welcome you there!
Let us see what has been done so far since the version 0.6:
Rails with slope and tendency: Rails can now change their height, and can tend itself:
Outer View of Trains: You can now see the train from the outside. Animation of doors and of the pantograph where added too:
Autopilot: From now on you don’t have to drive the train yourself. You could press Ctrl + A, sit back, and watch the train driving itself.
NPC Trains: You are not anymore alone!
Intelligent Signals: Signals can now be activated by driving over, and recognize under the hood the signal after them. That makes it a lot easier for track creators.
Shadows, better materials, and lights: From now on the materials of the objects look a bit more realistic. Also lights of the train and shadows of the sun where added:
New Metro Track (WIP): Parallel to the writing at the documentation I create a new track: An metro track with 7 stations. Here’s a teaser:
Also some smaller things where fixed and got improved. But for now that was enough.
Thank you for reading, and hopefully we will see us all in the next version!
April 2020 - Release of 0.6
I am happy to release version 0.6.
There are many improvements:
The right screen displays a timetable now
Stations are announced 1000 m before
New Security-System: SiFa
New Tutorial Pack which teaches the players how to drive
Selectable Easy Mode, for players, who just want to have fun at driving
Alternative Control System with separate brake roll and acceleration roll
More Scenarios per Track
Main Menu with Feedback Button
per Scenario you could select different trains
Added Horn to train, simply pree 'h' for testing ;)
Added many help messages, if the train driver doesn't know how to do further on
Changing a lot under the hood, that makes ai trains for the next version available
Fixing many bugs
Added some more Editor Tools (Editor not released yet. It's planned with the next big version.
For more details see: https://github.com/Jean28518/Libre-TrainSim/projects/2
March 2020 - Release of 0.5
This is the first Demo of Libre Train Sim.
This release is an alpha version of the game. Some features are missing, and some functions could contain bugs.